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New Postings for History Thru the Ages and Myths, Legends Mysteries
Check Here for the latest Homepage Posted for both ''History Thru The Ages'' and ''Myths. Legends and Mysteries'' -
Introducing: the Stronghold Legends Ai Editor!
Hello everyone! For some time now, @ Asophix has been working on refining and advancing the Stronghold Knights AI Castle Editor program, originally created to work with Stronghold 2. His intention is to create a program where the community can edit and create their own AI Castle Designs in Stronghold Legends. This is a truly historic moment and for the first time, you can now control aspects of Stronghold Legends which were previously never possible. The work far exceeds the orig -
Stronghold Legends Feast Production: Eat the Eelies to Fix Your Feelies
Hey everyone - Lord Tanthos here - an old-time Legends fanatic! Having recently explored the differences between granary food, I decided to examine royal food next. Background. The castle kitchen stores royal food: eels, pigs, wine, and vegetables. Each month, your lord may feast upon the following in exchange for honor: Half Feast: 1/month = 5 honor Normal Feast: 2/month = 8 honor Extra Feast: 4/month = 12 honor Double Feast: 8/mon -
Stronghold: Legends Food Production - When Cheese Is Op
Hey everyone - Lord Tanthos here - an old-time Legends fanatic! Being curious about the differences, I decided to examine the output of SHL farms (for granary food). I set up a an empty granary and placed 2 apple, dairy, and chicken farms adjacent to it. I then set rations to None and waited 10 minutes. (2 years, 6 months in game time) I noted the following. First, delivery sizes: Chicken Farmer: 6 meat Apple Farmer: 7 apples Dairy Farmer: 6 cheese After 10 minutes, I checked -
Look and Feel for Legends Characters
Hi All! If you could have the ability to give any AI a castle/town, what kind of layout would you give to them, so that they summon a feeling and atmosphere true to their character? For example, King Arthur has always been chivalrous and noble, so he would use few traps and lots of imposing towers. Another could be Vlad with lots of spike traps, flame and lookout towers. All these ideas would eventually be used for adding a refreshing look for the AI players, while also making the
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