Jump to content
alord

Unit limit

Recommended Posts

Hi

in stronghold 1 HD there seems to be 1k unit limit. can this be changed?

 

thx!

Share this post


Link to post
Share on other sites

As far as I know, this is hard coded into the game's executable, meaning without the proper understanding, software, and permission, there's no way of doing it. I did however do a quick Google search for you, however, nobody else seems to have changed the unit cap!?

 

Also, if you could refrain from using "text talk" such as "thx". It's not a huge deal, but not everybody here can fluently speak English, and that type of text can be confusing. It's also listed in the rules here:

 

?-?https://forums.stronghold-nation.com/rules/ ?

 

You can find it under the "Abbreviations" section! Again, not a huge problem, but just so you know in future! :)


"Gofyn wyf am galon hapus, calon onest, calon l?n."

Share this post


Link to post
Share on other sites

@Mathew Steel

sorry about the abbreviation.

 

@EaglePrince

I have steam version, v1.4

Edited by alord

Share this post


Link to post
Share on other sites

@Mathew Steel is right - unfortunately I don't think there is any way to change the troop limit on Stronghold 1. However even if there was, I would be very wary of doing so; unit limits are in place for a reason to keep the game stable. Don't forget that this is for each lord and if there are 8 lords, and each lord has the maximum troop limit then that is actually 8 times the real troop limit.

 

Troop limits are in place to prevent bugs, crashing and other issues which could occur if not kept under control. Don't forget of course, that while Stronghold 1 may run fine on computers today, it used to run on computers older than even Windows XP!


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites
@Mathew Steel ?Don't forget that this is for each lord and if there are 8 lords, and each lord has the maximum troop limit then that is actually 8 times the real troop limit.

Actually I'm not sure about that because I discovered while playing my custom invasion mission that the troop limit is your_soldiers + peasants + enemy_soldiers.

So if you have 800 defenders in your castle and there should be invasion of 500 units, only 200 enemy actually spawns at invasion.

 

This is why it's so disappointing.

Edited by alord

Share this post


Link to post
Share on other sites

I don't reminder these issues from before. That's why I've came to think that this is a bug with 1.4 version. One could easily check that. But there is another thing as well... Maybe you came to this issue because of the eat how you made the scenario. I mean, you said that you made the map, then you started the game, and them you saved it, and changed the extension in Windows Explorer. Did you have to do it by the way? What did you actually want to accomplish with that? To fight together with an AI against invading enemies, or to fight against the AI allied with the invaders?

Share this post


Link to post
Share on other sites

When I first had the problem that invasion did not spawn all units I took the savegame and converted that to .map and placed it in map folder so I could load it in the editor. I did this just so I could add new invasions to it but I realized at some point that there was the unit limit so no invasion would work anymore with the map, that had too many soldiers defending the castle.

Edited by Lord_Chris
Removed unnecessary quote of entire previous post

Share this post


Link to post
Share on other sites
Actually I'm not sure about that because I discovered while playing my custom invasion mission that the troop limit is your_soldiers + peasants + enemy_soldiers.

So if you have 800 defenders in your castle and there should be invasion of 500 units, only 200 enemy actually spawns at invasion.

 

By custom invasion, did you create this gamemode in-game? Or did it involve editing files etc?

 

If it's the latter, then it's most likely that the game sees all the units as belonging to the player (you) and is therefore only allowing the 1000 player limit. I haven't played much of SH1, but I've never noticed a max of 1000 units between all players in-game.


"Gofyn wyf am galon hapus, calon onest, calon l?n."

Share this post


Link to post
Share on other sites

I created the invasion map in the in game editor.

Edited by Lord_Chris
Removed unnecessary quote of entire previous post

Share this post


Link to post
Share on other sites

Then perhaps it's down to a bug with the most recent patch as the others suggested! I've not played it in a while, but if I get time, and the issue still isn't resolved, I'll look into it for you. However, the 1000 unit cap will always remain until they update the game to increase it or remove it.


"Gofyn wyf am galon hapus, calon onest, calon l?n."

Share this post


Link to post
Share on other sites

Did another test with freebuild (With official map "Grasslands"). Same thing, I have over 1k of troops and no invasion soldiers spawn when I try to start one by pressing F1. They spawned just fine when I had less soldiers.

Edited by alord

Share this post


Link to post
Share on other sites

I'll make contact with one of the Firefly team members I'm in touch with and see if this is indeed intentional or not; it could be that something has just slipped past them in the 1.4 version, or it could even just be a bug in the Steam version only. Maybe it's not even a bug at all but the desired behaviour. Whatever the reason - I think we should get real facts on what the maximum army size should be and how it should be calculated.

 

Only that way we can be sure whether this is indeed a bug or not.


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

Psst. :) Strife replied at Stronghold Heaven that there's a unit cap of 1500 total, including military, civilian, and wildlife. :)

http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=ct&f=4,3990,,10

Edited by EaglePrince

Share this post


Link to post
Share on other sites

1.5k sounds right considering it includes peasants. I was thinking in my freebuild that it wasn't exactly 1k.

Share this post


Link to post
Share on other sites

@Lord_Chris

Thanks for taking time to look in to this. Any word from the firefly yet?

Share this post


Link to post
Share on other sites

I highly doubt Firefly would patch the game further than an HD release. If anything, the only people who I would imagine would play the first game are niche communities that play for nostalgia.

[justify]And these system requirements can give insight as to why your unit cap is 1500:[/justify]

 

[justify]OS:????????????????? Windows 95, Windows 98, Windows ME, Windows 2000 & Windows XP.[/justify]

[justify]CPU:??????????????? 300mhz AMD / Intel processor (550+ Preferred)[/justify]

[justify]RAM:??????????????? 64 MB (128MB Recommended)[/justify]

[justify]HDD:??????????????? 750MB[/justify]

[justify]VIDEO:???????????? 4MB DirectX 7.0 compatible graphics card (800x600 upwards)[/justify]

SOUND:??????????? DirectX 7.0 compatible sound card

MODEM:?????????? 56k (for Internet Play)

 

CD-ROM:????????? 8X Speed

Share this post


Link to post
Share on other sites
I highly doubt Firefly would patch the game further than an HD release. If anything, the only people who I would imagine would play the first game are niche communities that play for nostalgia.

I play it because it's an awesome game.. stronghold 2 & 3 are good too but I like the way they did the first one. Also I have encountered some bugs in the stronghold 2 that ruined my game. The one however works well.?

Share this post


Link to post
Share on other sites

Hmm, I don't know when did you try to play Stronghold 2, but if it was years and years ago, the version 1.4.1 is far better than the older ones. I used to play the version 1.0 for years because I didn't have internet, and I didn't even know that there were patches available to download from internet. :P If I knew, I would begged somebody who had internet to download it for me. :D The 1.0 version was bad for me, it had some bugs which which effected the gameplay a lot (such as having several criminals stuck in the court house, which I mentioned earlier), and some very much needed features were missing such as no easy way to separate mounted from unmounted knights. But even that didn't stop me from playing it. :P

 

Later I came to enjoy Stronghold 2 much more, especially after playing it on some really beautiful and well designed custom maps, and some really great scenarios! Indeed, Firefly should have employed some of these people to make maps for them. It's so lame that they haven't. (As far as I know, they haven't.)

 

But in general - Stronghold Crusader and Stronghold 1 are the best Stronghold games. Too bad Firefly never tried to revamp these two (with their warfare and castle defenses) in 3D, and with unit collision. That way we would have epic field battles, and you wouldn't be able to pass somebodies troops by clicking fast. :)

Share this post


Link to post
Share on other sites

I don't remember what version I was playing in stronghold 2 but what happened is that the computer invasion failed to attack my castle (they just stood still) in my custom map so I stopped playing because of this. I tried to figure it out what was wrong (in editor) and probably had patches but didn't get the invasions to work.

 

Now I created test map with moat and everything and the computer attacked it well. So maybe what happened with my map was rare occasion.?

It's just bit silly though that the invading army fires it's own troops that are walking on the wall with catapults :D?But other than that it seems to work now..

 

I read from somewhere that they are going to release stronghold 2 on steam. Maybe then we get more patches for that as well.

 

And now I'm quitting stronghold 1 because of the unit limit =|

Edited by alord

Share this post


Link to post
Share on other sites

If you're having issues with Stronghold 2 invasions (which is a common problem) you're more than welcome to open a thread in the Stronghold 2 forum on this so we can discuss it in more detail.

 

Let's try to keep this thread on topic, folks. It is the second time it derailed now. :)


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Modding - How do I Mod Unit Stats?

      I want to do the following: 1. Increase the strength of walls. 2. Increase the resource cost of walls. 3. Limit the popcap 4. Increase the cost of mercenaries. Is this possible and if so how? I had a look in the editor_data folder but could not find any files that give unit stats to edit.

      in Stronghold Crusader 2

    • Comprehensive Unit Overview

      I'm delighted to announce that we now have the most comprehensive, detailed unit overview on Stronghold Legends units ever written. You can take a look at the units in Stronghold Legends via this link: https://www.stronghold-nation.com/article/367-stronghold-legends-game-units

      in Stronghold Legends

    • Swordsman is strictly a defensive unit

      There seems to be (or, more precisely, to have been a few years ago...) a discussion about swordsmen vs pikemen, so I decided to present my opinion on that matter (yea, just a tiny bit late).   Many players hold that the swordsman is the strongest unit and, therefore, best suited for sieges. If I recall correctly, even the in-game manual says so. But, in fact, this is quite far from the truth, and swordsmen are next to useless in laying a siege.   Sure, swordsmen have powerful attack and decent

      in Stronghold 1

    • Changing building limit

      Hi, I saw that in Stronghold 3 one is limited to 125 buildings only, which is very small number considering that gatehouses, towers, etc. are counted there as well.   Is there a way to enlarge that number? Is there some modification, or something? Also, if this game was possible to become unstable with more buildings, I guess enlarging that number to at least 175 could be enough, and that it wouldn't make any harm.

      in Stronghold 3

    • Population limit for player's castle?

      Does someone know if there is any population limit for players castle? If it is 150-200 people, I believe players would rather produce weapons in their castles than in estates. Those workshops take much less space than in Stronghold 2 - it's more similar to the original Crusader, so it is possible to put this industry within the castle walls. This way, it would be less likely for someone to interrupt your production, or even destroy your industry.   From what I have seen, there shall be great St

      in Stronghold Crusader 2

×
×
  • Create New...