Jump to content
Mathew Steel

Stories for Maps

Recommended Posts

I've had some positive feedback on my stories for different maps recently and I'm glad to hear it as I really enjoy writing different backgrounds for different plots.

 

So if you want a background or storyline or even map idea, and you are otherwise occupied to do so, I'm here to help. Simply reply using this template:

 

Map Name-

 

Story requirements (if any)-

Story length (Short, Medium, Long)-

 

Here is an example:

 

Map Name- A Lord in a Canyon

 

Story requirements- Includes the Lord himself. Mentions an ally. Mentions enemy forts. Explains the objective.

Story length- Medium

 

Feel free to leave any additional information :)

Edited by Mathew Steel

"Gofyn wyf am galon hapus, calon onest, calon l?n."

Share this post


Link to post
Share on other sites

Map name: Drowsiness is not a virtue

Story: Sir Grey being a very sleepy lord (from all his weight lifting). He had a habit of sleep walking although he had claimed to have overcome this years ago. When his servants went to look for him, however, he was not in his room. Later, Sir Grey sent a bird message all the way from bandit territory in Whittlesworth. Once a thriving fortress, this now derelict castle serves as a main hub for all outlaws. It is heavily guarded, and the outlaws do not seem to be aware of his presence. Yet. Sir Krydon, one of Sir Grey's best and most loyal knights, has been unofficially called up to rescue Sir Grey. Knowing there is no chance to mobilize such an army with a magnitude which could overpower Whittlesworth, he secretlu calls upon Matthew Steele, a former knight of the King before he was framed by Sir Edwin for killing the King. With a vengeance and yearning for justice, Matthew Steele is sent on a three man operation to rescue Sir Grey.

Map - should be a massive kingdom with many black enemies. Players must use stealth, tactics, strategy and a small element of luck in order to reach Sir Grey with the 3 assassins. Enemies should be placed so that the most obvious route is more risky and the more strategic route, though not easy to see, provides an easy route past patrols. Expect reinforcements if any assassins are killed.

Length: Long Depending on how well the map is made and what the logistics of it are, this puzzle should take at the very least 30 minutes to complete, an hour average- perhaps more depending on the skill of each player

Player Resources: No resource except the assassins should be given

Win Conditions: -The Assassins reach Sir Grey

Lose Conditions: - Every assassin is dead

- (For more skilled players) Time has run out

 

 

Just improvised this idea, though a stealth mission seems quite exciting if one can pull it off :)


35011y1.jpg

 

"To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson

"Dulce et decorum est pro patria mori" - Wilfred Owen

Share this post


Link to post
Share on other sites

Hahaha, you don't have to if you don't want to - it was merely a suggestion. ;)


35011y1.jpg

 

"To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson

"Dulce et decorum est pro patria mori" - Wilfred Owen

Share this post


Link to post
Share on other sites

Now that I have free time (and a lot of boring free time that is) I've decided since this map hasn't actually been created, that I might make a short novel on this idea, if that is okay with you of course as you thought of the idea? :)


"Gofyn wyf am galon hapus, calon onest, calon l?n."

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Can't Play Downloaded Maps

      Hello everyone,   I own the GoG-version of Stronghold Warlords and therefor cannot use Steam Workshop. So i was really glad to find this website here recently where i can download custom maps from other people. However, i can't seem to be able to play these Maps once i downloaded them. I copied the extracted map file into the "Maps" folder of the game, but when i click on either "community maps" or "sandbox" ingame, none of the maps i downloaded are displayed.  Can you tell m

      in Stronghold Warlords

    • Looking for Maps/Scenarios for Civcity Rome

      Hello all.   I've been playing CivCity Rome for years and am trying to acquire more user made maps. I've found a good number from around the web, some of which seem no longer available to download. If anyone has any that they wish to send me or upload, I would greatly appreciate it.

      in CivCity Rome

    • Stronghold Warlords Downloads, Maps, Content Etc

      I'm delighted to announce that we're now accepting Stronghold Warlords maps, files, mods, missions, saved games etc to our site downloads section. We already have the new options in Warlords available for you to choose from when submitting your file. You can upload your content by going to the following link (you must be logged in before using it) : https://www.stronghold-nation.com/downloads/submit/stronghold-warlords/ You can browse our existing content for Stronghold Warlords at the

      in The Town Crier

    • Spotlight: maps & scenarios

      Hey there, I thought this might be an interesting thread to have.   I shall start with the latest scenario Jacob's Ford submitted by Korsfarer Mogens. Jacob's Ford was supposed to be a stronghold near Jordan river. However, it was short-lived, because Crusaders there were defeated by Saladin. Korsfarer Mogens wrote much more about the history. In this scenario you are supposed to try to finish Jacob's Ford and to defend it against Saladin.   This is an interesting scenario. I tried it two times

      in Stronghold Crusader & Crusader Extreme

    • Feedback thread for maps created by odisseus

      During the last few days I've submitted three maps for Stronghold 1 and they haven't been approved as of this moment. If my maps are deficient in some way, I would very much like to know, as I try to make them non-trivial and reasonably challenging.   I mean, how many symmetrical castles are already out there? How many castles surrounded by impassable terrain everywhere except the gate? I think we already have enough of this, and I try to make something unusual.   Then again, my skills at the g

      in Site Questions and Support

×
×
  • Create New...