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LordPaultheDubious

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LordPaultheDubious last won the day on December 3 2023

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About LordPaultheDubious

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  1. Hi, In the map editor scripting options, you have the option to set invasions in a couple of ways, as stand alone invasions or repeating invasions (which you can set a condition to stop in Events). In the more populated example attached, I have set the lose and win conditions from the very start of the timeline, level with the initial cede condition (this particular map was made using the .sav to .map trick using a campaign scenario which requires you to take over an enemy castle and scrubbing all events aside from the cede). You can see I've scripted invasions to start and stop at various points.
  2. Hi folks, hope you are all well - I had a surprise message last Friday from Chris Higginson, AKA GrumpyGills of Stronghold Knights, to say he was in my area (he's from Oz but has been travelling around) so we met up for a drink and some dinner on Saturday in the centre of Bristol - really great to see him and catch up! I mentioned SHN to him, so he might check it out 🙂
  3. It does look pretty! They have preview vids up on Youtube now. Hope everyone is well 🙂
  4. Thank you, that's very kind! I've always been into art and making things, so it just stems from that, but I'd say the model painting has really improved over the last couple of years just by virtue of doing it every day and occasionally experimenting with new techniques 🙂
  5. Yes, it's a nice job because it's my hobby too, so I have my personal projects as well as the commission work. The majority of what I paint for other people is Warhammer miniatures - the attached it the latest finished unit for an army I've been painting for a regular client. If you Google 'Pandaemonium Miniatures' then you should be able to see my stuff, I think it comes up at the top of searches 🙂 What's everyone got lined up for the weekend? We've ordered Caribbean takeaway for tonight, and then I think a relaxed Saturday, maybe go for a walk if the weather stays nice. I might have a Zoom chat with some friends to catch up, and then Sunday night I'm playing Monster of the Week again!
  6. Hey everyone 🙂 Hope you're all ok. Things are good here, still super busy with model painting work and English tutoring. On the Stronghold side, I've not bought Warlords yet but planning to. I've actually been playing Stronghold Kingdoms again since January - but having reached my goal of getting to Crown Prince on both the worlds I was playing without engaging in any fighting with other players I decided to stop there and leave my villages open for other players to take. One of the things I've been enjoying during lockdown is a roleplay campaign I'm playing with a few friends via Zoom, it's been excellent fun. We're using the Moster of the Week system, and it looks like we'll be doing a D & D campaign once this one's wound up 🙂
  7. Thank you, M'lord, a pint of Mace Bash would be most welcome 😁
  8. Wishing everyone a Happy New Year 🙂 I decided to play Stronghold Kingdoms again for the first time in years, I've managed to remember most things, but I must say levelling through the ranks seems a lot less of a grind in this version! I'm in World 10 and Europe 6 btw. It remembered my original account too, so I had a ready made crest 😃
  9. Merry Christmas Ladies, Lords and Jellyspoons 🌲 🙂
  10. Hey folks, I've just completed the stand-alone economic mission, Calanais! It's something of a grind - you cannot grow or buy food apart from hops and ale, and there are no trees. You are constantly assailed by bandits. Your only economic recourse is to sell stone, keep your peasants drunk and religious, and tax them. The aim is to gain (and maintain for a period) a large population (118 at normal difficulty). The early stages of the game in particular are tricky. The bandits will make a bee-line for structures like the market, hop farms and quarries. I found I could eventually enclose the keep, and then it was a juggling match to balance the economy and happiness - real micromanagement. The breakthrough came when I had enough stone to wall in the quarries and farms, after which the bandits just tried to batter down the walls. As the population increases, the bandit attacks intensify, so early investment in archers (and a few crossbowmen) paid off (though you do get a few outlaws from the woods returning to your cause early on) The image is how I got my castle to look (through about 5 or 6 redesigns/extensions), allowing my hop farmers and stone masons to carry on safely 🙂 I also noticed something - when you build a chapel, eventually you are harrassed to build a church, and then to build a cathedral (with a negative popularity penalty). However, deleting the chapel after you build a church removes this problem!
  11. Thanks Chris 🙂 It made me remember just how much I enjoy doing them, really relaxing. I did this in a few sessions over the last few days, starting with the fountains in the walled garden
  12. Hey folks, I haven't done any map making in years, and I quite fancied having a go again, so I'm making an invasion map, as yet unscripted, so just eyecandy for now. I do have various resources for map making in an external drive, however the usb is broken so it is inaccessible at the moment, I recall that when I enquired it was cheaper to buy a new external casing than it was to get the port repaired, so I'll see about doing that some time. Anyway, here's a stitched together panoramic screenshot 🙂
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