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EaglePrince

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EaglePrince last won the day on February 19

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    Novi Sad, Serbia

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  1. This is great. Good working AI editors are something very welcome in any Stronghold game, and it indeed brings a lot. Sometimes it enables is to fix an error in an existing castle, but it can also make AI much more efficient. Let me just mention how great castles have been made for Stronghold 2 - these Stronghold 2 AI lords fight significantly better with their new called! Can't wait to see what are people going to make with this! Sent from my Mi A2 Lite using Tapatalk
  2. Hey, always great to see you! [emoji3] Exactly, the auto-market is something I was hoping for since I was a kid. No more "your stockpile is full my sire" during long sieges.[emoji3] That thing would stop wheat, wood and iron from arriving into the castle, which would cause your economy to lag a little if you're not careful enough. That is going to be helpful for the armory and the granary too, but having your stockpile full could even cause your popularity to drop eventually. Sent from my Mi A2 Lite using Tapatalk
  3. We are here, though not all of us were as famous back then at Stronghold Knights as Paul the Dubious was.[emoji3] I was there with the same username. Lord Chris was there too, but I don't remember if that was his username at SHK as well. Sent from my Mi A2 Lite using Tapatalk
  4. Exactly, Nick did mention modding, but it was my impression that he somehow avoided the question actually. Don't remember in detail. But Stronghold 1 and Crusader 1 actually never were mod friendly. It's just that fans had figured it out themselves over time. As for the bugs, I agree, those bugs that could break the game should be addressed, especially if some of them appeared in newer versions. And even though I personally would love to see all bugs and exploits removed, I realize that many of my friends find this game interesting especially because of those exploits. [emoji53] Some people just love to put 200 crossbowmen atop their keep, and watch themselves being invincible. [emoji1] Sent from my Mi A2 Lite using Tapatalk
  5. Today I watched a YouTube video by Firefly. Nick said they didn't want to fix the old bugs, nor improve the AI much, as the game is old, the players are used to those exploits, and so they don't want to change the old game. The way he said it, I agree with it. They could make the AI smarter for example, but that would completely mess up the Crusader Trail for example, and even some missions from the campaigns. Not to mention tons of the fan made scenarios! That could be an excuse, but I think it's a valid one. If we want to, we can always give huge advantage to the AI, that works too. Sent from my Mi A2 Lite using Tapatalk
  6. Still, many of these things wouldn't matter if we, as players, didn't want to exploit them. I'd rather lose the game than exploiting the maze trick for example. Yup, it's stupid, but it's not a deal breaker. Unfortunately, we should be expecting much. These games were made more than 20 years ago. No way Firefly would try to mess with that code today. They'll just do the "simple stuff", make the multiplayer, and they will improve the graphics. Sent from my Mi A2 Lite using Tapatalk
  7. I think the conclusion is that you simply don't like this game. I mean, not all Stronghold games are supposed to be the game, even Stronghold 1 and Stronghold Crusader are very much different games. Though I agree with you for when it comes to fighting. AI lords should have been made more carefully. They have fewer castles then in Crusader, and they put too few troops to guard it. It's not that knights are invisible, crossbowmen can cripple even knights of Stronghold 2. And in general, Stronghold 2 AI lords could have been made both smarter and with better castles. I mean, come on, William has a tower with a door towards outside of the castle. Other than these things, I do think Stronghold 2 is good. I get that rats, crime and gong are boring to most of people, but it is actually the one Stronghold game in which they took the most care into displaying castle life. And you just need to put these things in place (falconers, gong pits, etc.), and you're fine. You do need to count that it will drop your popularity from time to time, but I just regulate it by not putting the tax rate to the maximum, but something slightly below. By the way, there are unofficial Stronghold 2 AI castles that can replace the official one (but don't forget to backup the original ones!), and with them, the AI lords do play more efficiently. Not great, but much better! Sent from my Mi A2 Lite using Tapatalk
  8. That's interesting stuff, I like the fact that those lord's cannot be compared so easily. In some situations some of them are stronger than the other. For example, you put Olaf too low in my option. While his stronghold is too basic, and he certainly doesn't do well in deathmatch games, he actually rocks in games where you start from the lowest rank! That's why I like to play with him, and pair him with Hammer for example. Then Olaf can give you a lot of trouble in the beginning of the game, while Hammer would do any harm to you at all. On the other hand, when you grow stronger, then Olaf cannot hold his ground against your swordsmen. On the other hand, although Hammer cannot hurt you even then, it's more of a challenge to fight against his elite troops! That being said, I like your list![emoji3] While it is hard to compare them, your comparison makes perfect sense for late game. I might want to put Hammer higher though. Sent from my Mi A2 Lite using Tapatalk
  9. Hey, those are indeed good news, though we don't expect to much. I mean, we would get some new graphics, although the game is going to remain the same. But it's still going to be much more than what we got before: with the HD, some more resolutions were introduced with everything remaining the same. It's good, but it's definitely not a remake. Again, I hope that we would set least great some 500x500 or 600x600 maps, although there is no reason to expect anything like that.[emoji1] Sent from my Mi A2 Lite using Tapatalk
  10. Thanks! [emoji3] Sent from my Mi A2 Lite using Tapatalk
  11. Hey guys! I've been pretty busy lately, there's tone of work, but I am catching up! Two days ago I decided to finally have a drive to Bač (Hungarians would spell it Bács, Germans Batsch, and in English it's pronounced [ bâːtʃ ]), where I visited the Bač Fortress. That's the best preserved medieval fortress we could see in Vojvodina, the northern province of Serbia, where I live. It was built in 14th century, but sadly, it has been in ruins since Rákóczi's rebellion (when Hungarians against the Habsburgs). Though I have to admit, I don't know of any other fortress in Vojvodina.🙄 I would have to look more into that, and see what other strongholds I could visit. Other than that, there are many other better preserved strongholds in the rest of Serbia! Here are the photos I made there. On one of the photos you can see my car through the ruins.😄 How are you guys doing?
  12. Indeed, it's great that things with Linux are getting better, easier to do, and more user-friendly.🙂
  13. That's great to hear about Linux and Stronghold games. Even though I expect one could also have Windows OS on another partition, and have all possible games installed there too. I mean, that might be a solution for somebody not as enthusiastic as you are, though many laptops come with only 256GB SSD's... So what you're telling is definitely something necessary. I remember myself being enthusiastic about Windows Phone and Windows mobile. That was a great time, until Microsoft have up on it. Everything is much easier to do with the OS that had the monopoly. Buuut, that could only boost you even more in doing what you want the way you want.[emoji1] Sent from my Mi A2 Lite using Tapatalk
  14. Welcome@Daerandin to the community! It's good to have you here! Sent from my Mi A2 Lite using Tapatalk
  15. Hi @ Daerandin , welcome to Stronghold Nation! I've made your links clickable. We have a WYSIWYG editor here, so we need to select the text, click the Link button from the toolbar, and then past the link in the designated textbox. Those are great news! I'm glad you found people to test it out, so you could share the better version with everybody right away! By the way, do you know if the testers from Steam face any issues? I remember the old Stronghold 2 AI Manager (the tool for AI in multiplayer) was getting detected as a Troyan, even though it wasn't that. Another thing that would be interesting to know is whether the AI in multiplayer acts as usually in singleplayer, or are there any differences? With the old AI Manager, when you fight against an AI in a multiplayer game, the AI would not be able to build siege engines. He was always missing something, I'm not sure, but I think he wouldn't build siege camps. And they weren't sending their attacks in waves, as they should, but they were sending their troops in columns. That way it was way much easier to defend against those AI's. We were writing here many times how it would be awesome for Firefly to introduce multiplayer to Stronghold 2. It's really a pity they've never done it. I was hoping so much they they would make it while they were working on the Steam Edition.
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